Legends of the Line Help

[ Return to the game ]


Table of Contents


Introduction

Welcome to the Nexus Heroes world. This is a world that I have been trying to create into a fun interactive enviroment for users. My goal is to make a world that is driven by the users, but the users themselves are free to do as they wish. In no way, would a player have to fear for their characters saftey, unless they choose to put it in danger. This game is always being devolped and with my extremly small team, usualy consisting of just me, I try my hardest to bring you a great fun game, even at this increadibly slow pace.

- Anman [ Top ]


Character Statistics

This here is a list of attribute and statistics that will acompany your character in the world.

What each atribute does [ Top ]


Character Classes

There are three MAIN character classes in the game. Each one has strengths and weaknesses. There is no character that is better than the other. Its up to you to choose what sort of core character you want to play.

Phalanx Elementalist Avatar [ Top ]


Character Races

There are three starting races available to you when you create your character. There are many more races available in the game, but you cannot play as them untill you get a certain Heroes Score. In order to unlock any extra races you must have a Heroes score of at least 1.

Human
Humans are by far the most flexible races out there. They have a slightly extended knack for learning, but have a tendancy to require maintanance and to spend money on usless luxeries.
-
Starts with +15% bonus to experience and a -15% bonus to gold made.

Half Elf
A cross breed human and elf. While the half elf retains some of the humans need for money, they also have inherited their elven breathrens natural intelligence.
-
Starts with an IQ of 110 instead of 100 and with a -10% bonus to gold made.

Half Orc
A cross breed of orc and a human. The half orcs orcish side dominates his abilities, but they are softened down due to their human blood. They have slightly increased strength, but the general inteligence level isnt quite that spectacular.
-
Starts with an IQ of 85, gains +1 strength per level and -1 magic point per level.

[ Top ]


Playing The Game: In Town

Before starting the game, it is recomended that you read the Nexus Tourist Guide in Nexus City.

When you begin a new game, the first thing you see is the Town screen. Towns serve four primary functions: healing, buying items, buying maps, and displaying game information.

To heal yourself, click the "Rest at the Inn" link at the top of the town screen. Each town's Inn has a different price - some towns are cheap, others are expensive. No matter what town you're in, the Inns always serve the same function: they restore your current hit points, magic points, and travel points to their maximum amounts. Out in the field, you are free to use healing spells to restore your hit points, but when you run low on magic points, the only way to restore them is at an Inn.

Buying weapons and armor is accomplished through the appropriately-named "Buy Weapons/Armor" link. Not every item is available in every town, so in order to get the most powerful items, you'll need to explore some of the outer towns. Once you've clicked the link, you are presented with a list of items available in this town's store. To the left of each item is an icon that represents its type: weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name. You'll notice that some items have a red asterisk (*) next to their names. These are items that come with special attributes that modify other parts of your character profile. Next to each item is a Trade In price. This is the price for the item after you trade in your old item. If you dont have enough gold to buy an item, check the trade in price as after you sell your old item you may have enough money.

Maps are the third function in towns. Buying a map to a town places the town in your Travel To box in the left status panel. Once you've purchased a town's map, you can click its name from your Travel To box and you will jump to that town. Travelling this way costs travel points, though, and you'll only be able to visit towns if you have enough travel points.

The final function in towns is displaying game information and statistics. This includes the latest news post made by the game administrator and the Babble Box.

[ Top ]


Playing The Game: Exploring & Fighting

Once you're done in town, you are free to start exploring the world. Use the North/East/South/West buttons on the left status panel to move around. square. The first town is located at (0N,0E). Click the North button from the first town, and now you'll be at (1N,0E). Likewise, if you now click the West button, you'll be at (1N,1W). Monster levels increase the further you are away from Nexus City.

While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes to the Fighting screen.

When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to pick whether you want to fight, use a spell, or run away. Note, though, that sometimes the monster has the chance to hit you first.

The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack damage; and a monster dodge, which results in you doing no damage to the monster.

The Spell button allows you to pick an available spell and cast it. See the Spells list at the bottom of this page for more information about spells.

Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying around monsters that you know can't do much damage to you.

Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no damage.

The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will give you a certain amount of experience and gold. There is also a chance that the monster will drop an item, which you can put into one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken away and sometimes you will lose experience - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to pay for an Inn, and need to kill a couple low-level monsters to get the money).

When the fight is over, you can continue exploring until you find another monster to beat into submission.

[ Top ]


Playing The Game: Status Panels

There are two status panels on the game screen: left and right.

The left panel inclues your current location and play status (In Town, Exploring, Fighting), compass buttons for movement, and the Travel To list for jumping between towns. At the bottom of the left panel is also a list of game functions.

The right panel displays some character statistics, your inventory, and quick spells.

The Character section shows the most important character statistics. It also displays the status bars for your current hit points, magic points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.

The Fast Spells section lists any Heal spells you've learned. You may use these links any time you are in town or exploring to cast the heal spell. These may not be used during fights, however - you have to use the Spells box on the fight screen for that. [ Top ]


Spells

During your adventures your character will gain spells. These are abilities that your character can use at the cost of Magic Points or MP. Each spell has a diferent MP cost and each time you use a spell it will use up some of your MP. If your character doesnt have enough MP, then you cannot cast that spell. Having a higher IQ will decrease MP costs, having a lower one will increase their costs.

Checking your spells If you open your Extended Stats on the right status panel you will find at the bottom a list of spells. Here you can find out what type of spell it is and how much MP it will cost for your character to cast it. Most spells can only be used in combat, healing spells can be used anytime.

Getting spells There are 2 main ways of obtaining spells. Either you can level up and gain them as you get stronger, or you can buy them from specific places and guilds. There are other ways of gaining spells through out the world, but they are not conventional. [ Top ]


The Hero Score

At the end of each round you are awarded a Hero Score acording to your over all performance if you are level 4 or above. It is then added to your previous Hero Score. So in the end of the day, the Hero Score is a measure of your total performance playing this game. The players who play this game every single round, would have higher Hero Scores, if they did really well each time, they would have even hight Hero Scores.

Hero Scores also give your character access to other races in the game. The higher your Hero Score is, the more options you have to choose what race to play when you have a new character.

So how do you gain a higher heroscore?
Basicly, your character must perform well. Kill lots of strong monsters and try to be the best character in the world. Killing lots and lots of weaker monsters will decrease your Hero Score. Being one of the highest level characters increases your Hero Score, but the more players that you compete with, the less the advantage of having one of the strongest characters. [ Top ]


Game Credits

All major coding and game tweaking so it can work was done by ANMAN(Aaron Hovan).

Thanks to Jaybo for giving code situations for me to implement and the MrT encounter.

Those who help/helped me sift through the bugs at the start:
Ill add more people if they come to mind or if they bug me. :P [ Top ]



Template Credits

[ Top ]



Please visit the following sites for more information:
Se7enet (Jamin's homepage)
Dragon Knight (official DK homepage)
Forums (official DK forums)

All original coding and graphics for the Dragon Knight game engine are © 2003-2005 by Jamin Seven.

[ Top ]